Publishing has two steps: build a test version, check it, then deploy it to players. The live app gets its own address, can be listed in the idosgames.com catalog, and you can roll back to any earlier version in one click.
Test version and live version
- Test version: what you build and check in the AI coder. It opens at its own test address and does not affect players.
- Live version: what players see. "Deploy to prod" in the version history makes the checked build live.
The same build goes live that you tested - nothing is rebuilt on deploy. App settings (economy, store, quests) are sent to the live app as a separate action, so a code release never overwrites live settings by accident.
Your app's address
| Address | What opens there |
|---|---|
{id}.idos.games | The live app on its own domain |
{id}-dev.idos.games | The test version |
idosgames.com/app/{id} | The app page in the catalog: play, description, comments and, for apps with a token, trading |
{id} is the app ID in lowercase. Each app runs on its own address, so apps never share browser storage or
sign-in data with each other.
The catalog page appears when you publish the app to the catalog in the dashboard - the live address works without it, so you can test with friends before showing the app to everyone.
Custom domain
On paid plans you can connect your own domain (for example play.yourgame.com). Add it in the dashboard, create
the DNS records it shows, and the app opens at your domain once the record is confirmed.
Releasing from your own tools
You can also build the game yourself and upload a ready build - for example from Claude Code or another agent connected over MCP. The build is served from the same addresses.
Link to your game from your own site
If you have a website, blog or store page, link to the game's page in the catalog, idosgames.com/app/{id}/. A link
there helps people find the game in search, while a link to {id}.idos.games only opens the build. The ready badge
code is in the dashboard: Settings → Publishing → Link to your game. To show the game itself on your page, open
the game's catalog page and choose Share → Embed app: the code has the game window and a link to its page.
Frequently asked questions
What address does my app get?
Every app gets its own address on idos.games derived from its ID, for example abcd1234.idos.games. The test version lives next to it at abcd1234-dev.idos.games.
Can I use my own domain?
Yes, on paid plans. You add the domain in the dashboard and confirm it with a DNS record.
How do I undo a bad release?
Open the version history and deploy the previous version again. Rollback is one click.
Step-by-step guides
- How to build an app with AI without codingHow to build an app with AI without coding: describe it in plain words, refine it with the AI coder in a live preview, publish it at its own link.
- How to make a browser game and publish it onlineHow to publish a browser game: where to host it, how to test before release, give it its own link and domain, list it in a catalog and roll back a bad update.
- How to make a game with AI and publish it, no codeHow to make a game with AI step by step: shrink the idea, prompt the AI coder one change at a time, test it and publish a browser game with saves and a store.
- How to make a game with Claude Code and ship itHow to make a game with Claude Code: connect two MCP servers, start from a ready project with accounts and a store, generate art, and deploy to your own link.
See also
- Create a game or app with AIHow to turn an idea into a working browser game or app on iDos Games - describe it, answer a few questions, then refine it with the AI coder in a live preview.
- Build with AI agents over MCPConnect iDos Games to Claude, ChatGPT, Claude Code, Cursor or any MCP client - one remote server works with your live apps, a local one gives agents the SDK modules and skills.
- Rewarded ads in the iDos Games appHow rewarded ads work for games played in the iDos Games mobile app: the app shows the video, the server grants the reward, and the game author earns income from the ad.
Make your own game
Describe the idea in a sentence - the AI coder builds it, and it goes live at its own link.