Friends in your game: requests, suggestions and news
How the ready-made iDos Games friends system works - a friend list, requests, suggestions of active players, a news inbox, adding by ID and friends from idosgames.com - and where to set it up.
Friends are part of every new project: a friend list, requests, suggestions of players active in the game and a news inbox. Friends can come from the game itself or from the player's account on idosgames.com.
What the player sees
- Tabs: friends, requests (incoming and sent), suggestions and news.
- The player's own ID on top with a copy button, and "Add" by ID.
- A player card: level, power, "Message" (opens the chat), remove and block.
- News: attacks, raids, new friends, sales, follows, likes and comments.
How it works
- Friends are kept by the platform: the same friends work in other systems (gifts in the mail, card trades, team events).
- When the title takes friends only from idosgames.com, requests, suggestions and "Add" disappear in the game.
- A badge counts waiting requests and unread news.
Step 01Add the system to your project
Nothing to add: friends are part of every new project.
Step 02Set it up in the dashboard
Open the dashboard, pick your project and go to Live Operations → v2 → Platform bridge.
- The system needs no settings to work.
- Whether friends come from idosgames.com, and what players show about themselves, is set in this section.
The AI button on the page opens an assistant: describe what you need, it proposes changes, and you review them and press Save.
Step 03Test and release
Check the system in the test version of your app. Settings go to the live app as a separate action - see publishing and links.
For developers
Friends work through client.social in @idosgames/core.
// Friend list, then a request by the friend's ID
const friends = await client.social.getFriendsList()
const res = await client.social.sendFriendRequest('7F3K92QD')
if (!res.ok) return showError(res.error)- The inbox (news) is
getInbox; mark it seen withmarkInboxSeen. - Blocking is
block: a blocked player cannot send requests or messages.
Every field is described in the social-system skill, served by the SDK MCP server.
Frequently asked questions
Are friends shared across games?
They can be. When the title takes friends from idosgames.com, the player sees their platform friends in the game.
Do I need to configure anything?
No. Friends work out of the box; the platform bridge only decides where friends come from.
See also
- Chat in your game: channels and private messagesHow the ready-made iDos Games player chat works - channels as tabs, private chats, message history, slow mode, moderation, reports and ignore - and how to set it up in the dashboard.
- Invite friends: codes, links and rewardsHow the ready-made iDos Games invite system works - a personal invite code and link, a gift for the newcomer and a reward ladder for friends who came - and how to turn it on in the dashboard.
- In-game mail: letters, rewards and giftsHow the ready-made iDos Games mailbox works - letters with rewards from the publisher, missed rewards of other systems, daily gifts and transfers between friends - and how to turn it on in the dashboard.
Make your own game
Describe the idea in a sentence - the AI coder builds it, and it goes live at its own link.