How to launch a game token without writing a contract
How to launch a game token on BNB Chain, Base or Solana: one transaction from the wizard, trading on the game page, spending it in the game, creator income.

Crypto tokens are volatile and can lose all of their value. This page explains how the platform works and is not financial advice.
To launch a game token, open your game on iDos Games, choose to launch a token, pick BNB Chain, Base or Solana and confirm one transaction in your wallet. No contract to write and no exchange listing: the token trades on the game page from the first minute, players deposit it into the game and spend it there, and part of every trade's fee goes to you as the creator.
A token turns players into holders. They can buy it, sell it and spend it in the game, and a growing price is visible to everyone who opens the game page. That is also why a token is optional: it fits a game that already has players who care, not every game on day one.
Does your game need a token?
Most guides on launching a token start with the launchpad. Start with the purpose instead. A token works in a game when it has a clear job:
- it is the game currency players buy and spend on items, upgrades and the marketplace;
- it gives the community a stake: fans who believe in the game can hold it;
- it brings you income from trading, not only from purchases.
If the game has no players yet, a token will not bring them. Build the game first with the AI game maker, find players, then add the token. A game made without a token can get one later from the same wizard.
What you need before the launch
- A game on iDos Games: a new one or one you already published.
- A crypto wallet for the chosen network, for example MetaMask for BNB Chain and Base or Phantom for Solana.
- A little of the network's coin to pay the network fee.
- The token name, ticker and image. These are fixed after the launch, so pick them carefully.
Step 01Start the launch
Open your game and choose to launch a token for it, or answer "yes" to the token question when you create a new game. You can also make a game and a token together in one go, as described in how to make a crypto game with your own token.
Step 02Choose the network and the details
Pick BNB Chain, Base or Solana, enter the name, ticker and image and, if you like, make the first purchase of your own token in the same step. The network decides which wallets your players use, so choose the one your audience already has.
BNB Chain, Base or Solana: which network to choose
| Network | Players' wallet | Fits when |
|---|---|---|
| BNB Chain | MetaMask and other EVM wallets | your audience already trades on BNB Chain |
| Base | MetaMask and other EVM wallets | your players come from the Base ecosystem |
| Solana | Phantom and other Solana wallets | your community lives on Solana |
BNB Chain and Base work the same way (both are EVM networks), so one wallet fits both. Solana uses its own wallets. The launch, trading on the game page and creator earnings are the same on all three; only what your players use differs. The network is chosen once: a launched token cannot move to another one.
Step 03Confirm the transaction
Connect the wallet and confirm. The token, its trading curve and the link to your game are created in that one transaction. The platform checks the launch on its side before the token appears in the catalog. A launch cannot be undone, so read the summary before you press confirm. Details are in launching a token.
How a game token trades
The token starts on a bonding curve: a formula fixed at creation sets the price from how much has been bought. The price rises as players buy and falls as they sell, so there is trading from the first minute without market makers or your own liquidity.
When the curve is filled, liquidity moves to a decentralized exchange (DEX) automatically. The game page keeps showing the price, the chart and the trading panel, and in the catalog the token is marked as moved to a DEX. For the community that moment is a visible goal.
The token inside the game
Players deposit the token into the game on its page through the platform reward pool. In the game it becomes the game currency, one to one, and is spent in the store and on the marketplace. You set up what it buys in the dashboard, the same way as for any other currency.
By default players do not withdraw it back to a wallet: the game economy is closed, and what players spend becomes your earnings and the platform's. If withdrawals are legal where your game is available, you can turn them on in the dashboard after accepting responsibility for that.
Your earnings from the token
Part of the fee on every trade of your token goes to you, and so does your share of the token players spend in the game. The earnings page in the dashboard shows what has accumulated on every network in one place, and you withdraw it to the wallet confirmed in your iDos Games account. Here is what creators on the platform earned this month:
You can also share income with holders through staking: at the launch you choose what share of the creator income goes to players who stake the token. With a 0% share you can still turn staking on later from the earnings page.
Mistakes to avoid
- Launching before the game is fun. A token does not fix a game nobody plays; it only shows that nobody plays it.
- A name you will want to change. Name, ticker and image are fixed at the launch.
- Promising profit. Talk about what the token does in the game, not about the price going up.
- Forgetting the players without a wallet. Keep a normal way to play and progress for them; the token is an extra, not a gate.
What happens after the launch
- Share the game page: it is the trading page too.
- Add things to the store that are worth spending the token on.
- Run quests and events that reward holders and active players.
- Watch trading and earnings in the dashboard and adjust prices in the game.
Players who want to see the economy before buying can open the game page and play first; the token panel sits next to the game. How a token fits into the rest of your income is covered in how to monetize a browser game.

About the author
Aidos RyskeldinovFounder of iDos Games
Lifelong gamer and tech enthusiast. Since 2020 I have been building and shipping cross-platform games and apps, and today I'm building iDos Games: a platform where anyone can make a game with AI, put it live at its own link and earn from it. Here I share how to make games faster and easier than you'd think.
Frequently asked questions
Can I add a token to a game that already exists?
Yes. You can create a game without a token and launch the token for it later from the same wizard.
Do I need to write a smart contract?
No. The token and its trading curve are created by the platform contracts; you only confirm one transaction in your wallet.
How do players use the token in the game?
A player deposits the token on the game page, and in the game it becomes the game currency, one to one. It is spent in the game store and marketplace.
Can players withdraw the token back to their wallet?
Not by default: the game economy is closed. If withdrawals are legal where your game is available, you can turn them on in the dashboard after accepting responsibility for that.
Can I change the token after the launch?
No. The name, ticker, network and the money terms of the token are fixed in the launch transaction, so check them before you confirm.
Learn more in the documentation
- Launch a token for your game or appHow to launch your app's own token on BNB Chain, Base or Solana from the iDos Games creation wizard - the bonding curve, trading on the app page, moving to a DEX and creator earnings.
- Bonding curveA bonding curve is a formula that sets a token's price from how many tokens have been bought - the price rises with every purchase and falls with every sale, without an order book.
- Reward poolThe reward pool is the platform's smart contract that holds the tokens of apps; players deposit tokens into an app through it, and developers, community creators and, where the app owner allows it, players withdraw from it.
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