Monetization

How to monetize a browser game

Ways to earn from a browser game on iDos Games: an in-game store, VIP passes, limited offers and your own token with creator earnings from every trade - set up without your own server.

Crypto tokens are volatile and can lose all of their value. This page explains how the platform works and is not financial advice.

To monetize a browser game, add an in-game store, VIP passes and limited offers, and, if you like, launch your own token: part of the fee on every trade of it goes to you. On iDos Games these are ready systems that run on the platform server - you set them up in the dashboard, not in code.

Monetization works when it follows what players already do. A store answers "I want to progress faster", VIP answers "I play every day", a token answers "I believe in this game". You can use all of them in one game.

The in-game store

The store has storefronts with rotating offers, prices in game currency, free gifts and purchase limits. The server checks every purchase, so nothing can be bought for a fake price.

Shop
12 450
320
Daily1
Currency
Packs
Daily deals Refreshes in 15:40:12
Daily gift
FREE
Hero sword
1 200
Gear chest
90
Sold out
500 coins
$0.99
Best value1 200 coins
$1.99
x2 first buy
Storefronts are tabs; the badge counts free offers waiting.
Rotation timer: the server swaps the offers of the slot when it runs out.
A free daily gift shines until it is claimed.
Sold out: the limit for this window is spent.
Ribbons and the first-purchase bonus come from the offer settings.
Example. The store screen as a player sees it, in the default look. The look is changed in src/ui.config.ts.

Ask the AI coder "Add a shop", then set up offers in Live Operations → v2 → Store.

VIP passes

VIP passes give benefits for a time: discounts in the store, bonus rewards, extra prizes in events and the season. A free trial once per pass shows players what they get.

Limited offers and events

Special offers are limited-time deals that pop up by themselves: a starter pack, a chain of steps or a gift to pick from. Timed events give a reason to come back this week: players earn event tokens and climb a track of prizes. Both are ready systems you add by asking the AI coder.

Your own token

A token is the way to earn from trading, not only from sales. Launch it on BNB Chain, Base or Solana from the wizard; players trade it on the game page, and part of the fee on every trade goes to you. See launching a token.

Where to start

  1. A store with a free daily gift and two or three offers.
  2. Quests and a leaderboard, so players have goals and come back.
  3. VIP and limited offers when the game has regular players.
  4. A token when you want players to share in the game's success.
Aidos Ryskeldinov

About the author

Founder of iDos Games

Lifelong gamer and tech enthusiast. Since 2020 I have been building and shipping cross-platform games and apps, and today I'm building iDos Games: a platform where anyone can make a game with AI, put it live at its own link and earn from it. Here I share how to make games faster and easier than you'd think.

Frequently asked questions

Do I need my own server to sell things in the game?

No. The iDos Games server checks the price, limits and rotation on every purchase, so a purchase cannot be faked from the game.

Which way of earning should I start with?

Start with a store and a free daily gift: players come back for the gift and see the offers. Add VIP and limited offers when the game has regular players.

How does a token bring income?

Part of the fee on every trade of your game token goes to you as the creator. You withdraw it to the wallet confirmed in your account.

Learn more in the documentation

Make your own game

Describe the idea in a sentence - the AI coder builds it, and it goes live at its own link.

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