How much money can you make from a game
How much money can you make from a game on iDos Games: income from Aspis sales, rewarded ads in the app, token fees and remixes, plus a live earnings board.
Video transcript
How much money can you make from your own game? Let’s look at real numbers.
The money comes from three places: sales in your store for Aspis, rewarded ads in the mobile app, and fees from your token’s trading.
To estimate it, multiply your players by the share who pay and by the average purchase. That is how much players spend in your game.
And here is the live ranking on November seventh. The top game has earned about one hundred dollars. The platform is young, and the ranking shows it as it is.
Games earn more when players come back every day, the free part is already fun, and the prices feel fair.
The full guide with an example is on idosgames.com.
Crypto tokens are volatile and can lose all of their value. This page explains how the platform works and is not financial advice.
How much money you can make from a game on iDos Games depends on your players, and the income comes from four places: sales for Aspis inside the game, rewarded ads in the iDos Games app, the trading fee of your own token and payments for remixes of your game. There is no promised income. There are clear sources of income, a formula for your own numbers and a public board with what creators have really earned.
Most answers to this question online are surveys of famous hits or averages from big stores. They tell you what a top game made, not what yours will. Below are the parts your income is made of, how to estimate it honestly and what decides whether a game earns pocket money or a salary.
Where the money from a game comes from
Income from sales for Aspis
Aspis is the currency of iDos Games: on the website one Aspis costs $0.008. Players spend it in your game on items, VIP passes, limited offers and anything else you sell in the store. Every sale brings you income in earned Aspis. Each purchase is confirmed by the player on idosgames.com, so a game cannot spend someone's Aspis by itself.
Example: a player spends 1,000 Aspis ($8) on a starter pack. That sale brings you income in earned Aspis.
Income from rewarded ads in the app
In the iDos Games mobile app your game can offer "watch an ad for a reward". The app shows the video, the server grants the reward, and each view brings you income in earned Aspis. Players who never pay still bring income. The web version shows no ads. How it works: rewarded ads.
Your own token: trading fees
You can launch a token for your game on BNB Chain, Base or Solana. Players trade it right on the game page, and part of the fee on every trade goes to you. These earnings are withdrawn to the wallet confirmed in your account. How to start: launching a token.
Paid remixes
Anyone can make a remix of a game: a copy in their own project to build on. If you set a license price, you are paid for every remix, and when remixes of your game sell a remix of their own, part of that keeps coming back to you.
How to estimate your income
For sales the formula is simple:
monthly players × share who pay × average Aspis spent = Aspis spent in your game
For example: 2,000 players a month, 3% of them pay, on average 500 Aspis each. That is 30,000 Aspis spent, $240 at the website price of Aspis, and your income comes from these sales. These inputs are an example, put your own numbers in. Ad income adds to it and depends on how often players watch and on the ad network prices of their country.
The same formula for a small first game: 300 players a month, 2% pay, 300 Aspis each. That is 1,800 Aspis spent, about $14 of sales. Small numbers are normal for a first release; what matters is whether they grow from month to month.
Two numbers in the formula matter more than the rest. The share who pay rarely grows by itself: it grows when the first purchase is cheap and obviously worth it. The number of players grows when they come back: a game people open once earns once.
How much game creators really earn
The board below is live, from the leaderboard: it is rebuilt once a day from the platform's records and the blockchain.
On 7 November 2026 the top creator had earned about $100 in total, and all 96 creators on the board about $276 together. These are the first months of the platform, and the board shows them as they are.
What decides how much a game earns
- Players who return. Daily rewards, quests and a season give a reason to open the game again tomorrow.
- Something worth buying. Skins, time savers and a starter pack sell; pay-to-win drives players away.
- The app audience. Rewarded ads only run in the iDos Games mobile app, so a game that works well on a phone earns from players who never pay.
- A community. A token pays from trading, and trading needs people who believe in the game.
Mistakes that keep income at zero
- Selling before the game is fun. Offers on the first screen make people leave.
- No reason to come back. Without daily goals, players finish once and forget the game by the weekend.
- One expensive pack. The first purchase should be small; big packs come after players trust the game.
How to track your income
In the dashboard every game has analytics: purchases, ads and the tutorial funnel, that is, the step where newcomers drop the game. Look at them once a week, not every hour. If purchases go up after a new offer while players come back less often the next day, you are taking money from next month. If newcomers leave in large numbers at one tutorial step, fix that step first: no store sells to someone who has already left. Token trading income is on the earnings page, for all networks at once.
How to start earning
- Make the game. Describe the idea in a sentence, and the AI coder builds it: how to make a game with AI.
- Add a store with prices in Aspis. Ask the AI coder "Add a shop", then set prices in the dashboard.
- Add a rewarded placement for the app: "watch an ad to continue" is the classic one.
- Publish and bring players. The game gets its own link and a page in the iDos Games catalog.
- Launch a token when your players want to share in the game's success.
More ways to grow sales: how to monetize a browser game.

About the author
Aidos RyskeldinovFounder of iDos Games
Lifelong gamer and tech enthusiast. Since 2020 I have been building and shipping cross-platform games and apps, and today I'm building iDos Games: a platform where anyone can make a game with AI, put it live at its own link and earn from it. Here I share how to make games faster and easier than you'd think.
Frequently asked questions
How much do game developers make?
It depends on who pays them. A developer on a studio payroll earns a salary, while an indie developer earns what players spend in their own game, from nothing to a living. On iDos Games the live leaderboard on this page shows what game creators have really earned.
How much do creators earn on iDos Games right now?
The live leaderboard on this page shows real amounts, updated once a day. On 7 November 2026 the top creator had earned about $100 in total, and all 96 creators on the board about $276 together. The platform is young: these are the first games, not a ceiling.
Can I cash out earned Aspis as money?
Not yet. Earned Aspis already pay for AI generations, hosting and your plan; cashing them out to money will open later. Trading fees of your token are withdrawn to your wallet already.
Do players have to pay for me to earn?
No. In the iDos Games mobile app a free player who watches a rewarded ad in your game also brings you income from the ad.
Learn more in the documentation
- In-game store: storefronts, offers and pricesHow the ready-made iDos Games store works - storefronts with rotating offers, prices in game currency or real money, free gifts and purchase limits - and how to set it up in the dashboard without code.
- Rewarded ads in the iDos Games appHow rewarded ads work for games played in the iDos Games mobile app: the app shows the video, the server grants the reward, and the game author earns income from the ad.
- Launch a token for your game or appHow to launch your app's own token on BNB Chain, Base or Solana from the iDos Games creation wizard - the bonding curve, trading on the app page, moving to a DEX and creator earnings.
Make your own game
Describe the idea in a sentence - the AI coder builds it, and it goes live at its own link.
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