Monetization

How much money can you make from an app

How much money can you make from an app on iDos Games: premium and paid features for Aspis, AI features users pay for, rewarded ads and a live earnings board.

Video transcript

How much money can you make from an app? On iDos Games, not only games earn.

An app sells premium and paid features for Aspis, and every sale brings you income. Users also pay for AI features each time they use them.

The generation itself is billed to you, so set the AI price above its cost.

This is the live ranking on November seventh. Together, creators have earned about two hundred seventy-six dollars so far.

Apps that earn are the ones people open every day: trackers, generators, quizzes with a ranking.

The full guide with a quiz example is on idosgames.com.

Watch on YouTube

Crypto tokens are volatile and can lose all of their value. This page explains how the platform works and is not financial advice.

How much money you can make from an app on iDos Games depends on how many people use it and how often they return, and the ways to earn match a game: premium and paid features for Aspis, AI features users pay for per use, income from rewarded ads in the iDos Games mobile app and, if you want, trading fees of a token. There is no fixed income, but there is a formula and a public board of real earnings.

Most apps earn on a small group of loyal users, not on huge traffic. A tool that a few hundred people open every day can earn more than one that thousands try once. That is why it helps to plan the money part early: what is free, what people pay for and why they come back tomorrow.

How free apps make money: what you can sell

Premium: a subscription inside the app

Premium gives a user benefits for a time: no limits, extra features, a bonus every day. A free trial shows what they get. Premium is sold for Aspis, the currency of iDos Games ($0.008 per Aspis on the website), and every sale brings you income.

One-off purchases work in apps too: an export to a nice file, an extra template pack, more slots or a theme. The platform server checks the price on every purchase, and the user confirms it on idosgames.com.

AI features users pay for

If your app writes, draws, voices or makes 3D, users pay per use in Aspis. You choose the price: the generation itself is billed to your account, the user is charged only for a finished result, and the difference is yours. How to add AI to an app: AI system.

AI studio
12 450
320
Picture
Text
Music
Hero portrait

"A fox knight in golden armor, cartoon style"

Create · 20
Fox knightReady
Battle themeIn progress…
The AI features you opened to players, by kind: text, picture, voice, music, video, 3D.
The player describes what they want and pays the feature price in game resources (or nothing).
"My creations": the result comes from a job the server runs.
Example. The AI studio: a feature, the player prompt and the player creations.

Rewarded ads in the mobile app

In the iDos Games app your app can offer "watch an ad for a bonus". Each view brings you ad income, so free users bring income too. The web version shows no ads. Details: rewarded ads.

How to estimate your income from an app

monthly users × share who pay × average Aspis per payer = Aspis spent in your app

For example: 5,000 users a month, 2% buy premium for 1,500 Aspis. That is 150,000 Aspis spent, $1,200 at the website price of Aspis, and your income comes from these sales. Watch the number of paying users first: it says more about an app than downloads do. These inputs are an example, use your own. Paid AI features and ads come on top.

For AI features count the margin, not the price. The generation is billed to you, and the user pays the price you set, so what you earn is your income from that price minus the cost of the generation. A price below your cost turns every use into a loss, so check what the feature costs before you set it.

What creators have really earned

Live from the leaderboard, rebuilt once a day from the platform's records and the blockchain:

How much creators earn on iDos Games
All time, live from the leaderboard
Updated once a day. Every amount can be checked on-chain.Full leaderboard

On 7 November 2026 creators had earned about $276 together and the top one about $100. The board shows the first months of the platform as they are.

Premium or one-off purchases

Premium suits apps people open often: a tracker, a planner, a tool for daily work. The user pays once for a period and gets everything, and you get a steady stream while they stay. One-off purchases suit apps used now and then: an export, a template pack, a theme. Many apps mix both: a free core, premium for regular users and a couple of packs for those who want one thing. Start with one of them, see what users buy, then add the other.

How to track your income

The dashboard analytics of every project show purchases, ads and the tutorial funnel: the step where newcomers stop. Check them once a week. If people leave at one step before they see the value, fix that step before changing prices. Token income, if you have a token, is on the earnings page for all networks at once.

Which apps earn best

  • Daily tools. Trackers, planners and helpers people open every day sell premium more easily than one-time tools.
  • Generators. Apps that make pictures, text or music have a natural paid action: one more generation.
  • Apps with a community. Quizzes and collections with leaderboards and friends bring people back.
  • Apps that save time. If premium removes a daily annoyance, people pay without being pushed.

Mistakes that keep an app at zero

  • A free version that is not useful. If nothing works without paying, people leave before they see the value.
  • AI below cost. A generation priced lower than you pay for it loses money with every use.
  • No reason to return. An app opened once earns once; daily value or a daily bonus brings people back.

Where to start

  1. Build the app by describing it in words: how to build an app with AI without coding.
  2. Decide what is free and what is paid. Free should already be useful, paid should save time or add something people want every day.
  3. Add premium with a free trial and one or two paid packs.
  4. Add an AI feature if the app benefits from it, with a price above your cost.
  5. Publish and invite the first users. Watch what they buy and adjust prices; prices are server settings, so no release is needed.
Aidos Ryskeldinov

About the author

Founder of iDos Games

Lifelong gamer and tech enthusiast. Since 2020 I have been building and shipping cross-platform games and apps, and today I'm building iDos Games: a platform where anyone can make a game with AI, put it live at its own link and earn from it. Here I share how to make games faster and easier than you'd think.

Frequently asked questions

How do free apps make money?

A free app earns when some users pay for more: premium, paid features, AI features, or when they watch a rewarded ad. On iDos Games all of these are built in, and users pay in Aspis.

Can an app earn on iDos Games, or only a game?

Any app. A habit tracker, a photo tool, a quiz or a chat bot sells premium, paid features and AI features for Aspis the same way a game sells items.

Who pays for the AI inside my app?

The generation is billed to your account, and you set the price users pay for it in Aspis. Users are charged only for a finished result, so set the price above your cost.

Can I cash out earned Aspis as money?

Not yet. Earned Aspis already pay for AI, hosting and your plan; cashing them out to money will open later. Trading fees of a token are withdrawn to your wallet already.

How much do apps earn right now?

See the live leaderboard on this page: real amounts, updated once a day. On 7 November 2026 creators had earned about $276 together, the top one about $100.

Learn more in the documentation

Make your own game

Describe the idea in a sentence - the AI coder builds it, and it goes live at its own link.

All articles